Tigran cities inherently generate an additional 5 Gold. +10 Sphinx Temple (Also produces 10 Mana and 10 Knowledge)Ĭertain Class Empire Upgrades can also increase Gold income.+ 5 Tomb (Also produces: 5 Mana, 5 Knowledge and 5 Production). +10 Sunken City (Also produces: 10 Mana, 10 Knowledge and 10 Production).+ 5 Master Shipyard (Also produces: 5 Mana and 10 Production).+15 Lost City (Also produces: 15 Mana and 100 Population).A City will generate the following amount of Gold, depending on size:Īside from inherent income from cities, can be produced by having the following Treasure Sites in your domain: Gold is a resource required to build Units and Buildings in your cities, and is used to pay the Upkeep cost for most units. Halfling cities have a race-inherent +50 bonus to Happiness. See the Terrain page for the race-specific modifiers. Certain races either like, dislike, or hate terrain, which can massively affect Happiness. +150 Hall of the Forefathers (Also produces: 15 Knowledge and 150 Dead Population)Īlso, Happiness is influenced by the Terrain in the city's domain.+100 Spring of Life (Also produces: 150 ).+ 50 Ancient Ruins (Also produces: 10 Knowledge).The following Treasure Sites generate Happiness: The following Buildings will increase city happiness: The Happiness levels have the following effects:Įmpire Happiness is the base value, after which any other values are added to become the eventual city Happiness. Note that unlike Gold, Happiness does not accumulate over time but is always calculated from its currently active benefits and penalties. If a city's Happiness exceeds 200, there will be a bonus to all resource income, and should it fall under -200, there will be a penalty. Happiness will indirectly influence any resource gains from cities. Aside from growing by size, the domain radius will also grow from certain Buildings. Only explored, unoccupied treasure sites inside your domain will generate resources.ĭomain represents the control your cities have over the lands around them, and will grow along with the City, allowing that city to harvest the resources from more treasure sites. Cities have an inherent amount of Gold and Production they generate per turn, and they will project domain, allowing you to harvest resources from the Treasure Sites around your cities. Most resources are gained as income from your Cities.
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